Hi all! This was a quick project to start 2024 and keep doing stuff on Unreal, which im liking a lot. Hope you like it and I hope you have an amazing year ♥
Based on the concept made by Poji Chow
Process: Dynamesh Blocking - Dynamesh polishing/refining - Retopology blockout - Final Highpoly detail using Subdiv modellilng + booleans